Vray 3 rhino toon edit line width
![vray 3 rhino toon edit line width vray 3 rhino toon edit line width](http://2.bp.blogspot.com/_annTPGBcsB4/S3bYaJ3RHrI/AAAAAAAAC_M/yrTdS8s2GHE/s400/eggship-test-5h.jpg)
* License errors don't longer clear the items in Custom Edit mode.įorest Pro 3.4 requires to re-activate the license.
VRAY 3 RHINO TOON EDIT LINE WIDTH SOFTWARE
* The software is now less intrusive if there is no active license, allowing you to work with the scene, but not edit or render Forest objects.
![vray 3 rhino toon edit line width vray 3 rhino toon edit line width](https://docs.chaos.com/download/attachments/66688645/SketchUp-VRay5_ToonOverride_UI.gif)
* Collision info in Forest Stats window shows correct results. * Empty meshes were triggering an error when used with Collisions. * Fixed crashing bug when loading scenes with XRef objects. * The Surface->Auto feature now works properly with animated surfaces. This could potentially create flickering shadow issues as well. * The "Prevent Self-Shadow" feature was not working well in Mental Ray. * The current distribution is preserved when changing to Custom Edit mode. * Transform rotation works properly using a fixed angle in mix/max range. * Exclude and Following splines has been enabled in Forest Lite. You can select it as optional module in the setup program. * A special version of Forest 2.4 has been included for compatibility with old scenes (Only Forest Pro). Presets list allows to use longer descriptions.
![vray 3 rhino toon edit line width vray 3 rhino toon edit line width](https://static.chaosgroup.com/images/assets/000/010/635/full_width_original/jirí-matys-greenhouse-v-ray-3ds-max-05.jpg)
* Presets can be exported and imported to external files. Nested include splines are used as exclusion zones and viceversa. * Nesting level is considered when evaluating the area splines. * Boundary checking with Area splines can work in two modes: 'Point', checking only the item's position, or 'Size', using the item's width and its collision radius. * All items that don't intersect with a surface are discarded. To disable UVW mapping from surface, set map channel to 0. * All "Get UVW form Surface" parameters have been removed. * Overlapping of items at different heights is allowed in Generate mode (using multiple surfaces only). This mode is more suitable for multiple surfaces use. * Altitude for limits and falloff is computed in Forest local coordinates, instead Surface coords. The curve is applied in the range defined by the Top and Bottom parameters (X=0 is Bottom, X=1 is Top). * Density and scale falloff curves by altitude. * In absence of area splines, the surfaces are used as scattering areas. * Improved scattering speed when using Camera clipping. * The density of items on screen is adjusted on the fly based on Max. * "Display Simplification" Level for viewport is replaced by a "Max. O Color by ID or from Material (Diffuse color). O This ultra-fast mode enables you to see a 3D preview of the plants. IToo software announced the lastest version of Forest Pack Lite/Pro Version 3.4 with some new features and changes are: Forest enables you to scatter millions of proxies, high-poly meshes or billboards, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons. Forest Pack is a plugin for Autodesk 3ds Max, and 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants.